Good Guys

Ester (gnome)

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d8
Skills: Knowledge (Machines) d8, Notice d4, Repair d8, “spell casting” d8
Charisma: -; Pace: 6; Parry: 4; Toughness: 6
Edges: Arcane Background (Weird Sience)
Powers: Boost/Lower Trait (on warforged), Detect/Concal Arcana (as part of his suit), Obscure (as part of his suit), Speed (on warforged)
Special Abilities
Suit -
Super jump: With a flip of a switch the arms of the suit will launch springs that launch Ester up 40". Also a protective plate is instaled in the top of the machine to help jump though roofs.
Jet pack: The suit comes with its own built in jet pack.

Was (warforged)

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Fighting d6, Climbing d8, Notice d8, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 5 (1)
Gear: Glock (12/24/48) 2d6 17 shots AP 1 sem-auto
Special Abilities
• Armour 1: Composite plating.
• punch: Str
d6.
• Construct: +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
• Size -1: Reduces Toughness by -1.

Good Guys

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